Here's a character model I designed and made for a game project last year, trying to go for a stylized RiotGames-esque artstyle. I simulated the uniform in Marvelous, then baked and textured in Substance Painter. The hair was done with curves and the face was sculpted and then retopo'd in Blender. I never got around to rigging this model, as I ended up redesigning the character and uniform pretty shortly after finishing the textures.