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Lab Worker Game Character Model

Here's a character model I designed and made for a game project last year, trying to go for a stylized RiotGames-esque artstyle. I simulated the uniform in Marvelous, then baked and textured in Substance Painter. The hair was done with curves and the face was sculpted and then retopo'd in Blender. I never got around to rigging this model, as I ended up redesigning the character and uniform pretty shortly after finishing the textures.

Hipoly Sculpt

Hipoly Sculpt

Here's the Hair and Main albedo textures.

Here's the Hair and Main albedo textures.

Closeup Lowpoly Wireframe

Closeup Lowpoly Wireframe

Total polycount is at 18,324 faces.

Total polycount is at 18,324 faces.