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Kyle Dris
Kyle Dris
3D/2D Artist
San Francisco, United States

Summary

Hey, I'm Kyle/Trail! I'm an 25 year-old illustrator, 3D artist, and animator.
I've freelanced for several years, and have taken several CGMasters Academy courses taught by industry artists.
Taken:
Intro to Maya with David Mooy
Intro to Production Modeling with Hunton Hodgkins and Albert Hernandez
Zbrush for Concept and Iteration with Michael Pavlovich
Anatomy for Production with Christian Bull and Michael Falzon
Intro to Unreal 5 with Clinton Crumpler and Emiel Sleegers
Fundamentals of Substance for Environment Art with Ben Keeling
Stylized Characters in 3D with Hannah Kang
Character Texturing for Games in Substance with Jared Chavez
Character Facial Sculpting with Dmitrij Leppee and Daniel Kho
Hair Creation for Games with Naky Solanki
Character Creation for Games with Patrick Yeung and Daniel Lins

Currently working at Xiaofanchuangames as a 3D Generalist/Tech Artist

Skills

CompositingConcept ArtDigital PaintingIllustrationStoryboarding3D ModelingDigital SculptingRiggingTexturingCharacter DesignRetopologyShadersPBR Texturing

Software proficiency

Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Procreate
Procreate
CLIP STUDIO PAINT
CLIP STUDIO PAINT
DaVinci Resolve
DaVinci Resolve
Godot
Godot
Rizom UV
Rizom UV

Productions

    • Music Video
      Cirkuitbend - Time Stands Still Music Video
    • Year
      2021
    • Role
      Songwriter, Storyboard, Concept Art, 3D Model, 3D Anim, Compositing
    • Company
      Self Published
    • Music Video
      Gorillaz 5/4 Fan Animation
    • Year
      2020
    • Role
      3D Artist/Compositor
    • Company
      Hooligramz
    • Music Video
      Gorillaz Busted & Blue Fan Animation
    • Year
      2019
    • Role
      Sole 3D and 2D animator, board artist
    • Company
      Self Published

Experience

  • 3D Generalist/Tech Artist at Xiaofanchuan Games
    January 2024 - Present

    -Organized and reoptimized existing Master Materials and Shaders in Unreal Engine 5, leading to more efficiency and easier customization and ideation in the production art pipeline.

    -Created new tileable PBR-ready Texture Maps in Substance Designer from scratch, ensuring visual hierarchy.

    -Authored custom VFX including fog, smoke, dust particles, and magical effects utilizing UE5 Shader Graph, Niagara Particle systems, and Embergen.

    -Created and optimized texturing pipelines to ensure lower memory usage and faster performance in engine.

    -Managed all materials, VFX elements, and cinematic tools to ensure cohesion between the in-engine look and concept illustrations.