Hey, I'm Kyle/Trail! I'm an 25 year-old illustrator, 3D artist, and animator.
I've freelanced for several years, and have taken several CGMasters Academy courses taught by industry artists.
Taken:
Intro to Maya with David Mooy
Intro to Production Modeling with Hunton Hodgkins and Albert Hernandez
Zbrush for Concept and Iteration with Michael Pavlovich
Anatomy for Production with Christian Bull and Michael Falzon
Intro to Unreal 5 with Clinton Crumpler and Emiel Sleegers
Fundamentals of Substance for Environment Art with Ben Keeling
Stylized Characters in 3D with Hannah Kang
Character Texturing for Games in Substance with Jared Chavez
Character Facial Sculpting with Dmitrij Leppee and Daniel Kho
Hair Creation for Games with Naky Solanki
Character Creation for Games with Patrick Yeung and Daniel Lins
Currently working at Xiaofanchuangames as a 3D Generalist/Tech Artist
-Organized and reoptimized existing Master Materials and Shaders in Unreal Engine 5, leading to more efficiency and easier customization and ideation in the production art pipeline.
-Created new tileable PBR-ready Texture Maps in Substance Designer from scratch, ensuring visual hierarchy.
-Authored custom VFX including fog, smoke, dust particles, and magical effects utilizing UE5 Shader Graph, Niagara Particle systems, and Embergen.
-Created and optimized texturing pipelines to ensure lower memory usage and faster performance in engine.
-Managed all materials, VFX elements, and cinematic tools to ensure cohesion between the in-engine look and concept illustrations.