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Toga Train loop

Here's a little loop I did in between larger projects. I painted the character in Clip Studio Paint, and exported the base, rim highlights, and glowing eyes all as separate PNGs, then imported them as a plane in a Blender 3D scene. I then used keyframed mix nodes to time and "animate" the 2D material.

Base painting done in CSP

Base painting done in CSP

Solid View

Solid View

Material Preview

Material Preview

Node Tree for mixing and animating 2D highlights

Node Tree for mixing and animating 2D highlights