3D Vtuber model commissioned by Blazeboybrooks! The original character refsheet was pretty complex, and it was a fun challenge trying to push the stylization a bit while also keeping it lower poly for realtime mocap use. I experimented with some kuwahara and stylization filters I set up through Designer to use in Painter as part of the texture painting workflow. I was pleased by how expressive it turned out after texturing and rigging! I also set up some fun toggleable clothing assets with custom animations and UV distortion utilizing Poiyomi shaders in Unity.