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Macrotoast Vtuber/VRChat Model

Here's a stylized character commission I completed in 2024 for Macrotoast!
This model was mostly hand sculpted in ZBrush, but some parts, like the pants and tank top, were first simulated in Marvelous Designer, before being sculpted over in ZBrush for cohesion. The retopology, UVs, and rigging was done in Blender using the Polyquilt addon. Textures were done in Substance Painter, before the whole model was ported through Unity with the VRChat and Warudo SDK.
It was a challenge trying to bring the shape language and clothing detail from the reference sheets into 3D, while keeping the polycount down for VRChat performance, but I think I achieved a nice balance in the end by relying on baked normals to create more clothing detail and folds.

Completed model bust screenshots, taken in Warudo.

Completed model bust screenshots, taken in Warudo.

Original supplied 2D Refsheet

Original supplied 2D Refsheet

Highpoly sculpt

Highpoly sculpt

Lowpoly retopo

Lowpoly retopo